gabu

BARK BARK BARK!!! am dog!

samoyed taur / 32 / ΘΔ
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fursuit head by AlphaDogs

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two
@two

so Steam games can give you achievements.1 They can also take achievements away.2 And they can check what achievements you have.3 There is evidently also no requirement that every achievement in a game needs to be legitimately obtainable,4 and if there is a limit to how many achievements a single game can have, it's probably in the thousands.5 This implies that Steam achievements could be used as an inventory system where every item in the game is a Steam achievement and the item pickup notification in-game is just the global Steam achievement notification. Alternatively, a game could use a couple thousand arbitrary achievements to store a few kilobytes of particularly persistent save data. This is probably a terrible idea but I want to see it done if only because I think people who care about getting 100% of the achievements deserve a properly interesting challenge.


1: like, every game on Steam
2: eating a certain item in Diaries of a Spaceport Janitor has a chance of removing all your achievements, except for a certain achievement which you only get by eating that item and having it remove all your other achievements.
3: A Dance of Fire and Ice has an option in the settings to recover your save data from your Steam achievements, because it awards a Steam achievement for most things it saves.
4: The Stanley Parable and Where the Water Tastes Like Wine both have intentionally unobtainable achievements. Not to mention many games where the achievements are bugged, or awarded for limited-time events that cannot happen again, etc.
5: Apparently a limit of 5000 was imposed a few years ago. LOGistICAL has 9821 and may have been grandfathered in. Most of the (slightly infamous) "Zup!" games have around 500, but Zup! X has 2880; almost all of these achievements are nearly exact duplicates, which also demonstrates that meaningless achievements are totally permissable.


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