this is a fun write-up! been interested in this game for a long while, it seems like it has some neat stuff goin on
I appreciate the look at what the game seems to focus on or elide. Just reading the rules, Ryuutama feels like it can go a few different directions as a game, so it was cool to see how y'all latched onto bits of the rules or used gaps in what your characters had explicit "permission" to do as prompts for playing out scenes like encountering the dragon.