The big potential project i keep coming back to is a sparked by the resistance mech game for a posthuman science-fantasy setting I've been playing with. It draws inspiration from toy franchises that held my imagination hostage as a kid and preteen/teen (Transformers and Bionicle primarily), but pushes the least marketable aspects (like the weird robo-spirituality and bio-organic conceptual stuff) to the forefront. I'm also really interested in mech media that doesn't so much blur the categories of pilot and robot as scramble them, really going into the goo and viscera without any gloves. The setting really congealed together when i examined the metaphor of piloting a mech as living in a symbiotic relationship with a larger creature, and asked myself how literal I could make it.