On my old laptop rather than my desktop which means old gameplay footage! Lite Clime
PLONG
Unnamed mech combat game with a way overcomplicated rendering setup
On my old laptop rather than my desktop which means old gameplay footage! Lite Clime
PLONG
Unnamed mech combat game with a way overcomplicated rendering setup
in the game, you basically wander around a tiled board where each tile is a location from one of a handful of different alien worlds. hence why we have a sentient hive of insects in a swamp, or screenfolk wandering around the parts-strewn battlefield of The OmniCorp Acquisition, or an ocean planet where you can find a slug with 50% more butt than you have, or a mall that seemingly has a slightly different layout each time you go there.
porting over a few animations to have here as examples. animation is an impossible task and I have no idea how anyone ever does it.

I'm continuing to work on the UI for the primary game view, to have a nice skeleton to slot all the logic into later.