gamemagprintads

Game history, one ad at a time

Print ads from the age when video game magazines roamed the Earth. Posts every six hours. Mostly bot, occasionally human. Brought to you by
@gretchenleigh.


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@gamemagprintads

Source: Game Players PC Entertainment 6.3 (May/June 1993)
Scan source: RetroMags


lcsrzl
@lcsrzl

Ultrabots might be the furthest Yeo ever got from a traditional box. At a glance, it’s not even clear which compartment actually holds the software. Its angular style might be described today as β€œfactory pomo,” a recently developed term for the colorful industrial aesthetic that was popular through the mid-90s. While many of those designs would imply mechanical energy through the use of gear imagery and sweeping curves, the Ultrabots box achieves it through literal movement, like the joints of one of the game’s giant purple robots sliding into place.


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