You already have a perpetual, free license to Godot and no greedy fool of a CEO can take it away at a whim.
Writer, game developer, queer artist of failure. Half of @fpg: Future Proof Games.
You already have a perpetual, free license to Godot and no greedy fool of a CEO can take it away at a whim.
I'm installing a 2017 version of Unity in order to make an old project of mine available again, and I'm once again reminded of how much I despise that app. When I released the game, I said that Unity was "an amazing tool." I've done at least one professional presentation explaining and recommending Unity. It's impressive how well corporations can destroy the good will of their most enthusiastic advocates.
Screw it: people can use Flashpoint. The 2017 version of Unity still has major issues importing a project from 2014, and the oldest version Unity still offers for download (5.0.0) refuses to go through license activation. The game in question is "A Ride Home", by the way.
It might be impossible to overstate how much video game archival depends on Flashpoint, a free labor of love from an apparently completely unpaid team. They don't even let you donate money, and yet they're essentially the only way to play tens of thousands of games on modern hardware. It's not just Flash games; the Unity Web Player, Silverlight, and Blender web games are essentially only playable via Flashpoint, which makes it as easy as downloading a game on Steam.
I'm installing a 2017 version of Unity in order to make an old project of mine available again, and I'm once again reminded of how much I despise that app. When I released the game, I said that Unity was "an amazing tool." I've done at least one professional presentation explaining and recommending Unity. It's impressive how well corporations can destroy the good will of their most enthusiastic advocates.