georgio

100% WORKING

video game producer, terminal lurker. maybe cohost will unleash the peast (posting beast)

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in reply to @bruno's post:

El Paso, Elsewhere. A pitch perfect sadsack central performance and writing to bolster it anchors this Max Payne-alike that feels like a lost PS1 game. The vibes are i n c r e d i b l e.

Moonring is my pick. taps into that enjoyment i get from walking around runescape and just seeing intersting things, talking to people, and taking in the world. the risk of death is nigh everywhere but the respawning is generous anywhere besides the high level dungeons. the soundtrack is also perfectly mood setting.

Have you heard of the small indie game Dave the Diver?

Final Profit punched very far above weight. There's no good reason a RPG maker game should be this interesting. No combat, just shop management that is a good idle game economy engine on its own wrapped up in fun storytelling.

i am i supposed forced to endorse the only new game i played this year that wasn't armored core 6, PARANORMASIGHT

fortunately i am happy to endorse it because it's great. its doing the classic visual novel trick of letting you control multiple characters with interweaving stories in the style of yu-no, 428 shibuya scramble, or 13 sentinels: aegis rim. it's not quite as good as any of those but the writing and characters are fun and the art and music and general presentation style is a blast.

Cobalt Core is my favorite non-Slay The Spire roguelite deckbuilder. It has all the charm of that team's previous spaceship-building-puzzler Sunshine Heavy Industries, while making meaningful changes to the Spire formula in allowing you to maneuver your ship across the playfield and build a "crew" who each bring specific card types to bear.

https://store.steampowered.com/app/1430680/Clash_Artifacts_of_Chaos/
Zeno Clash was an absurd, jagged, and overwhelmingly evocative and strange first person brawler that released in 2009 back when being on Steam period was enough to get noticed. This semi-sequel has the same aesthetic and unflinching design ethos but with much smoother combat and a genuinely emotional story that does the over-represented 'sad dad' trope in the best way I've ever seen.

Void Stranger! A sokoban-type puzzle game by way of Tunic, or maybe La-Mulana: a rabbit hole of secrets and surprises and more cryptic kinds of puzzles that’s best experienced as blind as possible (ideally with a friend who can point you in the right direction if you need it). Also, the story is great (and gay), there’s a bunch of fun lore, I really dug the GameBoy-looking pixel art, and the soundtrack is full of bangers.

Shadows of Doubt - a procgen immersive sim detective game. Break into crime scenes, piece together the clues and ask the neighbours to find the perp. And then just submit a form to the police, I'm sure they'll handle the arrest with grace.

Gonna throw in the anime fan large commercial game reply for Fate/Samurai Remnant a Musou/Warriors-adjacent action-RPG from Omega Force and Koei Tecmo that happens to be probably the best Fate franchise game made that isn't a gacha title and a particularly strong introduction to the franchise at large, with an original cast, story, and setting, but enough bits here and there to be someone's ideal non-visual novel Fate game. My review and thoughts are linked here.

Xenotilt is the followup to Demon's tilt and it improves it a ton. It's a combination of pinball and bullet hell. Great music, cool level design, and fantastic art. If you like the flashing lights and numbers going up of pinball it'll satisfy that in spades. It's doing something no other pinball game is doing and I believe it's developed by a single person.

Spirited Thief: It's a turn-based heist game featuring characters with distinct mechanics. The initial phase involves scouting out an environment with a ghost who can do things like mark particular guards and set up various tricks ahead of time. Then you go in with a thief or gang of thieves to try and steal everything not nailed down, and lastly try to escape past whatever mess you made on the way in.

It's interesting, has a good story so far, and is definitely replayable.

If anyone enjoys it, I'm sure the devs would appreciate a review on steam: the algorithm seems to be keeping them pretty invisible.

Planet of Lana is basically Limbo or Inside, but with a less dreary tone and some of the most incredible environmental art I've ever seen. Honestly worth playing for the art alone, but the gameplay (largely puzzle platforming) is solid and totally holds its own.

Shadow Gambit: The Cursed Crew - sadly, the last release by German devs Mimimi Games who announced their closure weeks after its release. It is the third in their run of real-time stealth tactics games which revive the genre pioneered by Commandos in the late '90s. Build up a crew of cursed pirates, infiltrate a chain of islands, defeat religious fanatics. The two DLCs coming out on 6 December will be Mimimi's swan song.

in stars and time by @insertdisc5 is a game about an RPG fantasy character stuck in a time loop which is also a metaphor for/explores themes of depression! it's gorgeous art and good character writing. I'm only a little bit in but having played the prototype (start again start again start again) I'm really hype to see where ISAT takes it.