georgio

100% WORKING

video game producer, terminal lurker. maybe cohost will unleash the peast (posting beast)


josephgribbin
@josephgribbin

One of my least favourite tropes in modern games is when the story has your character doing interesting dramatic things, and then the gameplay has the player doing tedious busywork. The player does stuff like picking up ladders and putting them down, shooting stuff until it breaks, climbing ropes etc. and this pads out just enough time until the story can get going again. What's supposed to hold the players attention are character beats and narrative tension, but what the player is doing moment to moment isn't exciting and largely doesn't matter.


georgio
@georgio

Reading this great takedown of ladder-centric level design and looking at the experience goals for Uncharted is giving me whiplash!

If 50~60% of what I’m doing in the Uncharted games isn’t hitting their most important goal, it seems like the designers failed to achieve it? At what point in each of these games’ production did environmental puzzle fluff overtake the intended experience? Is this a by-product of prestige games needing to be super long for whatever reason?


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in reply to @josephgribbin's post:

I recently decided to try out The Last Of Us for the first time and I was surprised it's such a popular game given just how... boring it is. I'm like an hour or two in and I haven't had a moment of fun. The only interesting stuff that's happened so far was in the intro sequence, and it certainly wasn't during actual gameplay.

I'm very confused by the love for this game. It's not even particularly interesting writing so far. Feels like Sons of Anarchy level writing with Joss Whedon style quips thrown in?

Great analysis of why designers might have ended up here, but I definitely agree... it's boring. You can make mundane things fun, but walking around picking things up and putting them down with zero thought sure isn't it.

Completely agree with this.

I remember playing one of the Uncharted games, I assume the first, and while in an underground cave or crypt or catacomb we discovered an ancient slot machine made of huge, engraved wheels. A puzzle! But before getting a chance to interact I was told to press select to open up daddy’s Prima Games guide, and just copy the symbols across while people bark at each other.

It basically had nothing that would make it a satisfying puzzle. And while going through the motions I had feelings of quota's being met. A spreadsheet cells conditional formatting turning green. We need murdering, climbing, puzzling, and forced to walk slowly while people talk…ing, so we're doing this now.

in reply to @georgio's post:

I think it was Uncharted 4 where they just had an unbelievably high number of "puzzles" that involved moving these crates with caster wheels on them so you could climb them in the right position. They would also be in places where they should not be as well.