professional crafter of artisanal queer tatterpigs | I'm the monster wreathed in smoke and orange blossoms


SiFSweetman
@SiFSweetman

On a Sea of Stars intro image. Mech pilot characters collaged atop a glowing celestial body. Mechs face off against a massive leviathan looming overhead.
If you weren't already aware, Girl By Moonlight's Backerkit launched! You should check it out. I have been given the go ahead to add my Girl by Moonlight work to my portfolio. In the coming weeks I'll be trickling out some of my work that's been used in the promotional materials for the setting I illustrated, On a Sea of Stars like this image that functions sort of like the title page/intro to this setting.


SiFSweetman
@SiFSweetman

You can see these two pieces in the promotional materials for Girl By Moonlight. On the left was the first Leviathan I designed for the project, designed to really show the scale of these things. Obviously Gunbuster's aliens are a big influence on my approach to their form as well as deep sea organisms. With The Last Bastion space station (right) I'm drawing a bit more, visually, on the shapes of ships in the OVA trilogy Gall Force, where they cover their ships in these large spiky antennae. You may also notice what I refer to as my "sherbet palette" coming out. I use a lot of greens, magentas and oranges and almost never use anything even approaching indigo or cold purples. I wanted my pieces in the book to be able to be clocked on first glance with colour alone.


SiFSweetman
@SiFSweetman

First off, the Backerkit campaign for Girl by Moonlight is done at this point, and I'm so proud and happy with how the project did there. I keep putting off sharing what I did, but today I'm sharing the very first pieces I did for the project. Each setting had a main cast presented, and On a Sea of Stars was no different, with 2 characters designed for the playbook art and two portraits. Because all the pieces going forward were about this cast, I used this as a chance to have these function as my character design models to refer back to as I moved through the project.
Himna (left) was the character that most helped me realize the setting. She led an insurgency that sympathized with the leviathans and was imprisoned by the naval authority and was brought out of prison due to a lack of pilots. This gave me a lot to work with. I knew I wanted the military authority of the Last Bastion to be this ominous shadow hanging over the setting, so I'm drawing a lot on colour schemes present in factions like the Titans in Zeta Gundam. I have a separate file on my PC that is just a flattened version of Himna's leviathan/orchid tattoo so I could paste and warp it into whatever piece she appears in. Falin (right) was a failed experiment born from an advanced experimental batch of pilots. They were described as more muscled and thick-limbed and I wanted to make them a bit on the bigger side of things, as it was important to me to try and vary the body shapes of my main cast. I think you can probably tell just by looking at this design that I was deeply influenced by the incredible character designs Guillaume Singelin did for Citizen Sleeper. I love the degree to which those characters just teem with small details.
Van stands in front of her Engine, silhouetted in teal behind her. She looks closed off and clutches her helmet to her chest
Van was the representative of The Stranger Playbook and is described at the top of my brief as a "Cold and Distant luminary". We wanted her body language closed off and a little stiff. She gave me the most opportunity to define the look of like the Naval Authority side of things. In general you'll see me using orange accents on military personnel and green ones on more science and maintenance folks. This was also my first crack at the helmets, which I'm taking pretty heavy influence from Space Runaway Ideon on the structure of the split-glass visors. Her Engine is probably my favourite mech design in the set,
Surt sits in his wheelchair with his helmet in his lap. Behind him, his Engine is silhouetted.
Surt is the Time Traveller playbook and comes to the setting from a different era, when human goals were a little more hopeful, scientific and exploratory rather than military and desperate and his design is meant to reflect that side of things. Because his life has been spent in majority zero g, Surt requires the use of a wheelchair in settings with gravity. I'll get into the mech design side of things at some later date, but Surt's Engine in the back there was meant to be the kind of early prototype of the stuff I would design later on. It's much more humanoid and has fewer elements that directly reflect the Leviathans themselves, but shares some key features.


SiFSweetman
@SiFSweetman

In the command deck of the Last Bastion, Himna is briefed by the Naval authority. May status screens can be seen in the background and in the foreground, some stressed comms workers trade looks. Out a viewport, containment for cryosleep pods can be seen.
I really liked getting to build this image. Showing hints of the cryosleep pods in the background. Having a bunch of bit characters from the Naval Authority to evoke characters we don't really get to meet intimately. You can see my fake Hamon Karn in the back there, and I had a ton of fun designing an R&D sicko just to the left of Himna there. All the status screens were also a ton of fun to design. I wanted to subtly show the way that systems are slowly failing and humanity's struggle to survive is getting desperate, so you have things like the screen in the upper left where you have fuel shortages and certain blocks are losing power. Finally, you also get to see a thing I do that's really important to me: making our epic space fantasy feel more lived in, so I made these two comms workers having a much more every day moment in the foreground. Buddy is stressed about his job and sometimes you gotta just suck on your nutripak and listen to him whine about it.


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in reply to @SiFSweetman's post:

The setting was like a gift to me, so I'm so happy I can reflect that energy of that collaboration back. Himna's tattoo is the exact kind of detail work I love doing: opening a new canvas and building something bespoke to incorporate that speaks to the narrative we're trying to build.