✨composer/sound designer✨
MTL🍁✨
━━━━━━━━━━━━━━━━━━

πŸ“ Times & Galaxy πŸ“

😼 SKIN DEEP w/ Blendo Games😼

πŸͺ¦Revenant Hill w/ TGS (RIP)πŸͺ¦

πŸ”₯ IMMORTALITY πŸ”₯

πŸŸͺ Patrick's Parabox πŸŸͺ

πŸš€ JETT: The Far Shore πŸš€

β˜ƒοΈ A Good Snowman is Hard to Build β˜ƒοΈ

πŸ™ Can Androids Pray πŸ™

πŸ€– Can Androids Survive πŸ€–

πŸ‘¨πŸ» Iron Man: VR πŸ‘¨πŸ»

πŸͺ Voyageur πŸͺ

πŸ‘» The Silence Under Your Bed πŸ‘»

🧠What Isn't Saved (will be lost)🧠

πŸͺ² Mama Possum πŸͺ²

πŸͺ± Dumpster Date πŸͺ±

πŸ–₯️ The Relief of Impact πŸ–₯️

🧊 Beneath Floes 🧊

πŸ«– The Domovoi πŸ«–

πŸ”œ Southern Monsters πŸ”œ


bruno
@bruno
Quidam
@Quidam asked:

I just want to say that Voyageur is a really good game. I really liked exploring the ideology of each factions and each planets felt unique. Is their a part of the development you wish to talk about? Was it difficult writing description that would fit with other randomly selected sentences? Did any show, novel or anything inspired you or influenced part of the game?

That's very kind of you to say; this was several years ago so I don't really have a strong recollection of it (probably because I was working at a pretty unsustainable pace – ah, to be young again, etc).

If anything is influential on Voyageur it's Sid Meier's Pirates!, which is definitely a weird thing to name. It's not really closely related to any specific sci-fi thing, though ofc it drinks from the well of like, classic hard SF that I've read – especially Isaac Asimov and Frank Herbert.



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