โœจcomposer/sound designerโœจ
MTL๐Ÿโœจ
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“ Times & Galaxy ๐Ÿ“

๐Ÿ˜ผ SKIN DEEP w/ Blendo Games๐Ÿ˜ผ

๐ŸชฆRevenant Hill w/ TGS (RIP)๐Ÿชฆ

๐Ÿ”ฅ IMMORTALITY ๐Ÿ”ฅ

๐ŸŸช Patrick's Parabox ๐ŸŸช

๐Ÿš€ JETT: The Far Shore ๐Ÿš€

โ˜ƒ๏ธ A Good Snowman is Hard to Build โ˜ƒ๏ธ

๐Ÿ™ Can Androids Pray ๐Ÿ™

๐Ÿค– Can Androids Survive ๐Ÿค–

๐Ÿ‘จ๐Ÿป Iron Man: VR ๐Ÿ‘จ๐Ÿป

๐Ÿช Voyageur ๐Ÿช

๐Ÿ‘ป The Silence Under Your Bed ๐Ÿ‘ป

๐Ÿง What Isn't Saved (will be lost)๐Ÿง 

๐Ÿชฒ Mama Possum ๐Ÿชฒ

๐Ÿชฑ Dumpster Date ๐Ÿชฑ

๐Ÿ–ฅ๏ธ The Relief of Impact ๐Ÿ–ฅ๏ธ

๐ŸงŠ Beneath Floes ๐ŸงŠ

๐Ÿซ– The Domovoi ๐Ÿซ–

๐Ÿ”œ Southern Monsters ๐Ÿ”œ


since 2018 I've made less than $400 from streaming. in the same time period i've made around $4500 in actual sales on bandcamp and itchio. the only reason I am able to do this full time is because i've had consistent work since the end of 2019 and am paid to write and produce the music to begin with.

i have revenue share on a few games (single digit percentages) and that alone is extremely helpful to my ability to keep making music, and it's something i wish more games did for their composers because there is little to no "tail" on music sales or streaming (unless you're insanely well known and the game you worked on is literally a masterpiece everyone is obsessed with) to help supplement the slow times when there isn't much work, or games get canceled. even time limited rev share (say, having a small % of rev share the first 3-5 years after release) is nothing to sneeze at.


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in reply to @ghoulnoise's post:

Only thing I don't like about this is I reaaaally wish the cost wasn't passed onto the consumer, it should be the companies raising our royalties themselves. When I first heard they were putting together this bill, I didn't realize that was part of it. As much as I don't want someone to be supporting only by streaming my stuff, I also don't want it to become inaccessible.