I am lazy. I guess it's why I like using engines like Fusion or gzdoom. somebody else has done the hardest work for me and I can focus on building a place or the things inside it or a mechanic. sure, fusions default movements are buggy as hell, gzdoom is extremely limited if you want to make something that isn't first person, but they've got so many easily accessible tools that I keep using them.
and for some reason I guess that's why I'm apprehensive about switching engines. for some reason I don't like using asset stores. I don't like the idea of making a game that requires a beefy computer to play. I don't like the idea of coding basic functions like collision detection or physics. it feels a lot better when I'm given a variety of tools straight out of the gate and let loose, as opposed to having to make things the traditional way.
I remember watching a video a while back where someone was talking about making a game in a holistic way, and I guess that's kind of the same way I view games. I enjoy making each part of a game, even if it's not the best. but I also like not working on the same thing over and over again.
