my approach to this little solo game project has been to forego a design document and just sort of refine a vague cloud of ideas until it starts to take on a more definite shape, which I think is working out (it's how I do level blockouts, at least) but whewww the scope creep is severe
I honestly believe as a solo dev that a design document doesn't do you any favors. Like you'll surely end up with some NOTES if a project is big enough but the ability to feel vibes and be flexible is one of the big advantages of solo work so keep at it~~!!!
