- left: a bitmap/tile editor made with my work-in-progress UI library (art by my friend Ada)
- right: a software-rendered raycaster engine with advanced features like skies, floor and ceiling texture mapping, distance-based lighting, tile-based lighting, variable height tiles, and more...
you can find the UI library here, and the game engine here. both are heavily work in progress and not production ready, so please proceed with caution!
if you like what i do, maybe consider donating to me or subscribing to my patreon:
https://www.patreon.com/erysdren
https://www.paypal.me/JaycieErysdren
https://www.venmo.com/u/erysdren
<3
