Put together a demo project showcasing using ImGui + ImGuizmo in an FNA project (with precompiled libs for both windows & linux 64-bit)

27 years old. Nerdy, trans, & gay as hell
Put together a demo project showcasing using ImGui + ImGuizmo in an FNA project (with precompiled libs for both windows & linux 64-bit)
Currently poking away at the sprite atlas UI (you'd import or create a sprite atlas, then use the sprite slices to assemble the actual animation frames) Thinking about how there really aren't any good tools for making game sprite animations that let you do things like marking up frames with game data (hitboxes, hurtboxes, events, etc)