glitchygoats

dont let yourself be hurt this time

  • HE/IT, (TME)
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˚̣̣̣ ꒷︶†︶꒷˚̣̣̣︶ ͡𑁬♱໒ ͡ ︶˚̣̣̣꒷︶†︶꒷ ˚̣̣̣
Last.FM Recently Played


DECOLONIZE PALESTINE
decolonizepalestine.com/
last.fm widget (credit to JeffreyCA)
github.com/JeffreyCA/lastfm-recently-played-readme

xkeeper
@xkeeper

they were better before "always-on" connections became the norm.

don't get me wrong here. i'm glad that we're all online and can be without, say, having to go through the nightmare that was dial-up, or hyper-expensive data-over-cell.

but once always-on connections became commonplace, it enabled all sorts of really awful behavior. suddenly you could just phone home whenever you want. instead of it being something the user explicitly allowed, it was just always there. and so it was made use of.

it's funny to me that we used to classify things that did this as "spyware" or "malware", and now it's just how things are. watch your cell phone's traffic and see a bunch of apps you haven't used in a week constantly phoning home. every application assumes that it can and should update out from under you with zero warning or choice.



dog
@dog
felix
@felix asked:

What do you like about Rodem the Wild? I saw it back when browsing the PS Mobile library before it was shut down (sigh) and there seems to be an Android port, but outside of that, there's not much out there about it!

THANK YOU FOR ASKING ME ABOUT RODEM

Rodem's a game about survival that's really about survival. It's not a survival game in the modern survival game sense, but it's genuinely a game about being suddenly abandoned in a park with no idea what's happening to you and what to do.

Let me describe the first couple sessions playing Rodem as an example. You find yourself smack dab in the middle of the park where you've been abandoned. Oh well, you might think. I'll go to the right, see what's there. An aggressive dog is there, sets on you, and kills you. Game over, zero days survived. Well then. Next game: let's go to the left. There's a river. Take a leisurely swim there, see what happens. You drown, and die. Game over, zero days survived.

You might think, well, this game has a manual. Let's take a look.

Rodem the Wild manual

I love this manual. See, the thing about Rodem's manual - and all the Itachoco Systems manuals - is that it gestures at game mechanics without actually tutorializing you. The manual, itself, is a puzzle. The whole game is a puzzle, and the mechanics are at the centre. You're meant to slowly experiment with the game itself, the riddle of a manual at your side, and uncover the layers of the game itself until you finally understand it well enough.

And that fits the game's themes perfectly too. You're a domestic dog who's been abandoned in a park to survive on your own. Of course you have no idea what's going on - Rodem the character is confused, disoriented. He doesn't have a great chance of survival. You, the player, should be confused and disoriented too. All of the Itachoco games have this sort of vibe, and they're all worth exploring.