so far it's hell :)
why do it render like that? how get it to render tilemap normally? how am i going to make the tiles larger without using up all the memory? why does implementing the tilemap cause the inventory menu to crash the program? why is the background yellow now????
i forgot how over my head this entire project is lmao
(the green is normal, it's the transparency stand-in color, there's just too much of it here)

