I want to make a 2D card-based rpg and I'm trying to decide between love 2D (which I've used a tiny bit) and Godot (haven't used). I'm also not really a programmer at all, but kind of understand what little i do know. Can anyone give advice on which might be a better option?
Specifics below
Ideally the game will have:
- some sort of procgen map system (haven't decided exactly what I want this to look like but the graphics would be 2D)
- dialog (not voiced)
- card-based battles with collection and deckbuilding
- save game system

