gosokkyu

エンド

  • 戦う人間発電所

owatte shimatta


DevilREI
@DevilREI

It's

fucking

HAPPENING!!!!!

and Daytona 2 with the serial numbers filed off but honestly I am just ELATED I can run this at tournaments again without a goddamn tech headache. And also more FV2 availability


gosokkyu
@gosokkyu

and I don't get it—porting these games for the exclusive sake of padding out the yearly RgG game is almost more insulting than doing nothing with them


gosokkyu
@gosokkyu

Enough people have questioned me about this that I guess I oughta offer an actual take:

Being on the very outer periphery of a lot of people who are directly involved with vintage game initiatives like this one, I have a top-level idea of how these games are getting reissued and why they're specifically showing up in RgG as opposed to anywhere else: essentially, it's understood from the jump the the company will not and does not want to reissue these games on their own merits and/or to take the extra effort to get them to the point where they'd be commercially viable, but they do care just enough to let certain parties/individuals toil away at some low-frills, no-budget method of running them on new hardware that they might tack onto some other project if the opportunity arises.

(It hasn't been as heavily reported but this new RgG also includes the SG-1000 version of Flicky and the overseas-only Master System conversion of Galaxy Force, and this sentiment applies to those games just as much as the more advanced arcade titles: they're in here precisely because one specific person wanted to add them and the team was willing to humour them because they implicitly understood that absolutely nothing else would ever be done with those games.)

This ties into the broader corporate direction Sega's indicated for their legacy content over the last few years: that is, remakes, "remasters" and reboots are being prioritised over more direct reissues, and that the more authentic reissue initiatives they have been pursuing are primarily about maintaining general brand awareness and are not especially concerned with the games themselves, nor are they expected to be hugely profitable or to reach outside of certain select demographics... so, when I see games like not-Daytona 2 or Fighting Vipers 2 show up in this manner, I don't think this bodes well for the future of Model 3 reissues or fleshed-out standalones or compilations or whatever, I think welp, that's the best these games are ever gonna get.

This is especially frustrating because Sega's not only been reissuing their older games but explicitly pushing legacy games as a brand since the friggin' Saturn, and yet all their efforts have remained anchored on a very small sub-section of their output for far, far longer than it ever should have been. I'm as dismissive as anyone else towards all the Sega's re-releasing the same five Genesis games again blahblah nonsense that repeats whenever they do anything with any older game of any kind, but I do sympathise with the notion that so much of Sega's 3D-era arcade library, not to mention Saturn and Dreamcast, has been off the table for so long, and that the initiatives towards larger-scale reissues of all these libraries, which ideally would have been figured out many, many years ago, have essentially been leapfrogged to the point we're at now—they've somehow manage to skip straight to the part where they're casually throwing in these games as novelties inside other games, without ever getting to the bit where they just let people play them in a no-nonsense manner that recognises their enduring individual appeal and not just their nostalgic cache.

I should also add that the most common retort thrown at me is, "every Sega maniac's gonna buy the next RgG so this is win/win", and I'm here to tell ya that not all of us check for RgG like that


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in reply to @DevilREI's post:

the original SEGA Racing Classic kept the vocal tracks and just replaced the "DAYTONAAAAAAA" bits with a guitar line. also the only track in USA 2 that actually says "Daytona" is the Takenobu Mitsuyoshi version of the title theme, so hopefully there won't be any issues

in reply to @gosokkyu's post:

  • FV2 has never had an arcade-accurate port, the DC version has issues
  • It’s more widely accessible to a general audience who might have never known it existed
  • It’s on a platform that’s easy to set up for locals
  • Model 3 emulation on an official basis is a THING now, which leads to many possibilities

Obviously I’d rather have standalone releases with online play, but as someone who wants to run this game at FGC events and get it visibility at events and such, this is totally acceptable.

Yeah, I was in an interview with M2 several years back and asked about Model 3 specifically. They mentioned they wanted to do VOOT in particular but found out a team was already working on porting the NAOMI versions, and if that hadn’t happened we’d likely have had M3 emulation before model 2

in reply to @gosokkyu's post:

While I end up taking the thing as a net positive, I'm empathetic to your frustration. The barebones LA Machineguns collection on Wii looks sweeter than ever these days -- for one thing, I don't have to skip another game's splash sequence just to boot it. I wish Sega would flip the system: instead of licensing out IP for remakes, they could let M2 code and publish the old games, which they already have experience with. Happens plenty with movies; a cult classic from an otherwise huge studio being reprinted on BD by some boutique label.

yeah, Sega and Capcom are both stubborn about how they re-release their own games on consoles (and far less picky about which licensees they give them to in the closed-box hardware realm, go figure). Even Namco, who shares a lot of the same sentiments about the commercial handling of their legacy catalogue, has at least come around to the idea to letting Hamster go ham on 'em.