gosokkyu

エンド

  • 戦う人間発電所

owatte shimatta


DevilREI
@DevilREI

Damn, it feels good to play F-Zero again.

I've said this before elsewhere, but I think the biggest mistake Nintendo makes with F-Zero is the idea that they have to do something new and revolutionary for a new game when, really, people who would play F-Zero just want more F-Zero. Give folks some new courses, new cars, maybe some new obstacles and a goofy-ass story and they're set.

There's really no need to dramatically re-invent the game, and, in fact, recent history suggests that could turn out terribly: Nintendo trying to dramatically change up Starfox with Zero more or less has mothballed that series. But then again, BotW was a huge departure, too, and that was a massive success. shrug I dunno, Zelda seems like a series you can do more daring gameplay changes to and not turn fans off when compared to the likes of Starfox and F-Zero.

Mario Kart 8 has proven that a solid racing engine with a regular DLC schedule can do well, and while there's basically no way in hell F-Zero can even come close to Mario Kart sales numbers, I still think there's a strong and devoted audience there. Make a few Captain Falcon memes to bring the Smash kiddos onboard and they should be set.


gosokkyu
@gosokkyu

I think people misinterpret the statement around F-Zero and innovation—I think it's less "this series needs to evolve into something novel in order to survive" and more "we kept giving you real-ass F-Zero games and y'all stopped buying them"

do I think a new, not-retro F-Zero would sell? potentially, yeah, just because the hype around finally getting a new one would do a lot of heavy lifting, but it's also not hard to understand why it's been sitting dormant for so long: they tried to broaden the audience with an anime, which tanked; they tried bringing in new players with handheld games, which didn't go over very well and were written off by many as irrelevant relics; their last console game was a graphical and design showpiece with a ton of character-based content, developed by one of the titans of arcade racing games and yet it barely moved the needle; and their consoles that followed were the Wii and Wii U which by design ran contrary to what one would want from an authentic F-Zero game


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in reply to @gosokkyu's post:

I do feel like GX was one of the bigger games on the Gamecube... right?

goes to wikipedia

I'm sorry it didn't even sell 1 million units? What???????

more digging on wikipedia

Unofficial but claimed it sold "over 1.5 million" which puts it around the top 20, above the gamecube release of Twilight Princess and below Pikmin and RE4.

Yeah I guess it didn't sell that well huh? Not like the Gamecube was great at moving games but it didn't really do much.

For better or worse, sales are not an indication of how good a game is, unless you're a publisher.