gosokkyu

エンド

  • 戦う人間発電所

owatte shimatta


gosokkyu
@gosokkyu

City Connection's revealed their final new title ahead of TGS: Rushing Beat X: Return of the Brawl Brothers, a new game in their Super Famicom brawler trilogy Rushing Beat (localised as Rival Turf, Brawl Brothers and The Peace Keepers, respectively) that, just based on the publisher logos in the teaser trailer, seems to be western-made, or at least western-focused. I'm surprised it took them this long, frankly—SOR4's, what, three years old now?

This was a series that only succeeded to the extent that it did by being in the right place at the right time—that is, being the two-player brawler option when Capcom under-delivered with their Final Fight port—and while the later games certainly showed more ambition in terms of non-linearity and an ever-so-slight focus on character interactions (much of which was excised from the localisations), I'd hardly consider them hidden gems or anything, and I can't imagine many people are going to have strong opinions about which direction they may or may not be taking the series because.... like, who gives a shit, really.

(as opposed to, say, Forever Entertainment getting their claws on Night Slashers... brace yourselves.)


gosokkyu
@gosokkyu

that said, the reason this series is even on my radar is because lil dude was obsessed with Brawl Brothers for a minute—I bought him the NSO sub at the same time I gifted him SOR4 and a bunch of other games but whenever I'd check in on him he'd be playing Brawl Brothers instead of SOR4 or Splatoon or whatever, and bringing it up in conversation with his friends as if they'd have any idea what the hell he was talking about, and it was that moment that I knew that, despite my best efforts, I had well and truly fucked him up


gosokkyu
@gosokkyu

No platforms just yet, but it'll be out next year. Both the illustration style and the general visuals strike me as familiar, but hell if I can place them right now... City Connection's listed as the developer, but even if it is completely in-house, they've got a lot of houses... (EDIT: a little snooping tells me it's internal CC, for the most part)

As the name suggests, they're specifically modelling this new game after the second game, Rushing Beat Ran/Brawl Brothers: five of the six player-characters in the key art are straight from that game (the other being a brand-new character), most of the mechanics seems to be iterations on the specific systems seen in Ran, and the game's story is positioned as a direct follow-up to Ran that may or may not bridge to the third game, Rushing Beat Shura/The Peace Keepers. They're also adding a character-upgrade gimmicks, in-game missions and a system to combine carried foods into new ones at healing trucks, as well as an unlockable database of weapons/enemies/etc. It's limited to two players, and there's no mention of online play.

Soichiro Morizumi (director and/or writer and planner on a bunch of Super Robot Wars games & spinoffs, including writer/director of both Project X Zone games) is working on Rushing Beat X as a planner/writer, and will be present at one of City Connection's TGS talk panels on Saturday, so all will be revealed before long. It's playable on the floor, too, so get at it.

EDIT: the character design & key art's by another SRW/PXZ alum, Kazue Saitou.


gosokkyu
@gosokkyu

yknow what, I should've introduced this series via this @Kawaiikochans shirt but I did not and I am truly sorry



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in reply to @gosokkyu's post:

in reply to @gosokkyu's post:

even just within CC, they have six or seven different groups (the old Zerodiv team, a fully internal group, a team of old Jaleco dudes, etc) and the quality of their output varies wildly depending on precisely who's doing what.

Just the fact that they got so1 to work on it, and that WASi303's handling the audio, makes me thing it's not being made overseas... afaik Freemode's purely a publisher/financier and doesn't get too directly involved in production, but the cloud of bullshit on all their websites makes it hard to determine what it is they actually do so I may well be wrong.

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