gosokkyu

エンド

  • 戦う人間発電所

owatte shimatta


I've seen more than a couple of people talking about Void Strangers with reference to Zeroranger and how they hope all the people who bought that big popular critically-acclaimed game will spare a moment to try this weird little thing from the same team, and I wonder if that's how people really see ZR because I am here to tell ya that Void Strangers has way, way more buzz right out of the gate and is definitely more hospitable to mainstream audiences than ZR is or was

I can see why someone would presume that a game outwardly rooted in a historically accepted format, or one with pixel art graphics or whatever, would automatically have a large and wide built-in audience willing to give it a chance, but when it comes to STG, all that stuff does absolutely nothing and might even be a demerit. the only games ZR outshadowed, if any, were other indie STG, and even then, I can't imagine any other STG devs feel threatened or smothered by it in the least—if anything, I imagine watching any indie STG become even modestly successful would be empowering


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in reply to @gosokkyu's post:

As someone who's never played ZR, Ive only heard it's graces sang whenever it came up. Except I didn't even know it was a shmup until this month when I finally went to the damn steam page myself. Ive heard the name for years and never even saw a screenshot!! I feel there's been an insanely ineffective word of mouth marketing for it and VS is going to crush it.

i think for whatever reason ZR was perceived as having crossed over into some kind of mainstream indie space. or at the least, since i have no idea whether or not that's true anyway, i can say that's the impression i got, and i always kinda believed it because the people i saw talking breathlessly about it were largely people who i don't particularly know to be stg players. which is, uh, the main reason i hadn't actually tried it personally. haha

and then some of those same people i saw really excited for VS before quickly finding the game's structure really offputting by comparison. but i can only really take what i saw in terms of really minor anecdotes, that i'm not going to read much into because i don't think there's really anything particularly broad or meaningful there. especially because "a lot of people find the structure of shmups offputting" is also a statement i'm pretty sure is true

The pipeline is certainly going to mainly move in the Void Stranger -> ZeroRanger direction in the long term, but in these first few weeks post launch in the admittedly small spaces where ZeroRanger is considered a classic, I think the average shmup player might not immediately jump at a turn based puzzle game, even if it was made by one of their favorite developers.

But yeah, certainly five years from now, if either of these games is going to be popular among a wider audience it's certainly going to be Void Stranger

on the one hand i can see the logic here, but on the other, as someone who's been playing VS the past couple weeks, uhhhhhhh i'm not sure "hospitable to mainstream audiences" is how i'd describe this game

also, speaking personally, some of the things that happen very late in it did a really good job of making me want to get off my ass and finally play ZR, so there's that at least

void stranger was immediately picked up by the hardcore sokoban/puzzle community, which is definitely larger than the shmup community but not that big. i think it’ll be bigger than zeroranger because there’s a narrative there and puzzles, even the harder variants, are more accessible (baba is you is after all quite mainstream).