I've seen more than a couple of people talking about Void Strangers with reference to Zeroranger and how they hope all the people who bought that big popular critically-acclaimed game will spare a moment to try this weird little thing from the same team, and I wonder if that's how people really see ZR because I am here to tell ya that Void Strangers has way, way more buzz right out of the gate and is definitely more hospitable to mainstream audiences than ZR is or was
I can see why someone would presume that a game outwardly rooted in a historically accepted format, or one with pixel art graphics or whatever, would automatically have a large and wide built-in audience willing to give it a chance, but when it comes to STG, all that stuff does absolutely nothing and might even be a demerit. the only games ZR outshadowed, if any, were other indie STG, and even then, I can't imagine any other STG devs feel threatened or smothered by it in the least—if anything, I imagine watching any indie STG become even modestly successful would be empowering