gosokkyu

エンド

  • 戦う人間発電所

owatte shimatta


gosokkyu
@gosokkyu

Pre-registration has started for Touhou Gensou Eclipse, the horizontal, free-to-play smartphone STG announced years ago by danmaku veterans Cave and finally scheduled for release in Japan on November 22: fan artist u_u_zan is in charge of character designs and main illustrations, and they already have a ton of known community members and circles queued up to contribute art, music, etc.


gosokkyu
@gosokkyu

so, this was supposed to be out at 00:00 this morning, but it got pushed back a few hours

and then a few more

and then a few more

and now they're like, "maybe at 18:00, maybe not"

/cirnoshrug


gosokkyu
@gosokkyu

...well, sort of: it came out on Android, but the iOS version's stuck in the queue and will be out whenever it's out, I guess


gosokkyu
@gosokkyu

the iOS version's finally out now, and the Android folk are going to get a bunch of free currency as an apology for the game not actually working for the majority of the time it's been out

my limited interest in this game has already been tapped out, so don't ask me how it plays


You must log in to comment.

in reply to @gosokkyu's post:

A few years back, they were talking about how their in-person score attack events for Gomaotsu were more successful than anticipated and how the audience playing the game was becoming increasingly hungry for more content that erred closer to traditional STG gameplay, and they sort of implied they were weighing up the viability of an arcade or arcade-style Gomaotsu project, and at that point I really did feel like all the chips were falling into place... but then the pandemic happened and all that talk went away, and the company's in a much different place than it was then, too.

That was their window and it slammed shut, basically, and I haven't had any really hope since then.

That’s a deeply, deeply sad story and worse than I could have imagined for one of the most (at one time, anyway) iconic and important game studios of all time. I’m just glad that cave-likes are a thing in the indie scene

in reply to @gosokkyu's post:

in reply to @gosokkyu's post:

I played it. Very strange gameplay loop; despite the framing of a gacha game the characters themselves are treated more like unlocks (that you need to pull) with a long-term progression system? The stages are set up like a STG with some roguelite mechanics thrown in for good measure. After a successful run you can carry over your final powered up character into other modes