gosokkyu

エンド

  • 戦う人間発電所

owatte shimatta


Ikaruga/Radiant Silvergun creator Hiroshi Iuchi's customary end-of-year website update is up and, as is tradition, they've offered an update on the development progress of UBUSUNA, the original STG they announced way back in 2014. For many, many years, their updates were the same—"we haven't made much progress", "the game's design-complete but full production hasn't begun", "we haven't decided quite how to proceed", etc etc—but the last year or so seemed very promising: after putting out the call for modelers/3D artists at the beginning of 2022, they ended up hiring someone to handle the primary graphic work, and by the end of the year, they'd brought on three other 3D artists to help share the load, and Iuchi shared some of the key art and ship designs online along with a lengthy soundtrack preview.

Well, here we are at the end of 2023, and the status quo has returned: they haven't made a whole lot of progress; staff were diverted to other projects for large chunks of the year; the game's technically playable but not necessarily design-locked and he's constantly tweaking/changing what's there; whatever momentum they seemed to have gained has definitely been lost, but he (and the president of M2, the company he works for and the one that's footing the bill for the game) are content to tough it out for as long as it'll take to get the game out the door and to see his vision through. He does reflect on the suggestion that they announced the game too early, but he figures that smaller devs like them who are struggling to promote and release original, self-published games can only benefit from putting a name out there for people to latch onto ahead of time, and that whatever supposed reputation he might have isn't really worth much. (M2's president has also suggested that STG's a genre with fans who'll never forget any announcement, no matter how tiny, and I don't think he's wrong.)

Whatever, forget the game, look at these leopard geckos



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