gosokkyu

エンド

  • 戦う人間発電所

owatte shimatta


daavpuke
@daavpuke

Saga: Emerald Beyond is a Square Enix joint. Thanks for coming to my TED Talk.

Now in earnest, the upcoming role-playing game has a demo out right now, with a neat twist: Depending on the platform that you chose to download the demo, you'll be able to try a different story, from a range of protagonists. Unfortunately for @mint, hijab girl seems the only one who isn't part of this deal. Something something kinda messed up, during Ramadan. It's still a pretty generous offering, especially since the meat of the demo lasts at least two hours. I played more like 4-5 hours, messing around with its systems.


gosokkyu
@gosokkyu

I'd have a much easier time believing that Square Enix doesn't even bother paying for an enterprise license, rather than that they struck a deal to advertise the failing engine. It's bad; the game looks bad.

the SaGa series has been cutting engine/middleware deals for a long time, with the quid-pro-quo being "pay us and we'll guinea-pig the JP branch of your tech and advertise it to other JP devs"—I wanna say their first deal was with Adobe for Unlimited Saga, way back on PS2, but their most famous partnership was with Epic for The Last Remnant, a SaGa game in all but name that ran on UE3... Square cut the deal but didn't want to saddle the FF/KH teams with the engine, so they made the SaGa team use it, and then told them the game couldn't be called SaGa because that game had negative cache outside of Japan

what really bugs me about the cheapness of this particular game is that SaGa's in a better financial position than it's ever been, and yet they still won't give it a budget: it has not one but two successful gacha games, the zillion remasters they've put out have not only sold well but reviewed well (the quality's much higher than Square's typical remasters), and the series' global standing has improved significantly in the last ~5yrs, and yet they're still forced to make these games with half the budget of one of those Tokyo RPG Factory games nobody's playing. TBF, I think Kawazu deliberately runs things lean so that he can keep doing what he wants, which is fair enough, but wow has it been a long time since one of these games looked nice


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