Adell
@Adell

Their entire reasoning is senseless bullshit, but I'm very fond of one particular line of thought

He brought up the example that in the past building a stadium for a sports game took six months. In the past year, it took six weeks, and it's not unnatural to think that in the coming years, it'll take six days.

When I was in school, one of my teachers told us about what he called The Mathematician Problem (which I'm sure is something that has a more proper name that I don't know). We were talking about basic physics questions, and how we deal with entirely theoretical aspects when solving problems dealing with force, speed, acceleration and whatnot, and how that's completely useless in real life. He mentioned the idea that if you were to present someone like that a scenario in which building a house with 20 construction workers takes two months, then they could extrapolate that with 1200 construction workers it would take a day, and with 28800 workers you would build a house in 1 hour.

That is very, very obviously not how it works in real life. Getting the material, planning how to utilize it, building, letting it settle, all those thing take time, and adding more hands at some point will only make the construction site more packed rather than help, but its what someone who never worked a day in their life genuinely believes will make jobs more efficient.

And while we don't have the math on it yet, I would tell you in the back of my mind my orientation is "how can we use generative AI to make us 30% more efficient as a company? How in three years from today could we be 30% more efficient?"

Why 30%? Why 3 years? What does it even mean for a company to be "30% more efficient"? Its all just babbling random statistics, empty promises about a technology they don't understand, and that doesn't work the way they think it does. Amazing, in the worst way possible.



Ginpu
@Ginpu

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gamedeveloper
@gamedeveloper

"A union isn't just about fending off all the bad things. It's about being an engine for change and a vehicle for growth, making sure that your workplace becomes a better place to work in and that you're being adequately treated."

The video game industry is burning, but the fires rampaging around the world aren't the result of some unforeseeable act of god. This is arson on a massive scale, and if you're looking for the culprits, you might want to swing by the C-suite.

There you'll find the executives that have so far laid off thousands of workers in 2024 in a bid to appease shareholders and deliver something vaguely resembling sustainability after playing a carefree game of Russian roulette during the pandemic, when mergers and acquisitions were in vogue.

What can workers across the industry do to fight for their rights in an industry that now feels more turbulent than ever? One answer you might hear bandied about is "unionize." Staff at major studios like Activision Blizzard, Sega of America, CD Projekt Red and others have rallied together in recent years to fight for better working conditions as a collective, often winning notable victories in the face of alleged union-busting tactics.

Why, though, should developers consider nailing their colors to that mast, and what potential benefits and challenges might it bring? Over the past month, we spoke with a number of union members and staffers to learn more about what collective organization can offer workers across the game industry.

Read the article at Game Developer.