graham

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Making stuff to distract myself from existential dread

Art: @graham-illustrations
Dreams: @graham-dream-journal
Wizards: @make-up-a-wizard
Partner's Pottery: @kp-pottery


I'm excited to share this OC that I commissioned Conor Nolan to make for me. I just got the digital preview for this morning, and as always with Conor's ink work, I absolutely love it.

Kersee (they/any) is a halfling druid NPC who lives in the log cabin atop their giant bagworm familiar. Because these cabins are tall and twisty, they use their druid wildshape to form their shoulders up into a giraffe head to allow them to poke their head up through the hatch atop the cabin.


Kersee and the other druids in their group had largely disbanded after accidentally befriending a group of magpies who had become so enamored with the druids that these birds began stealing riches and shiny objects from all over the kingdom. Being druids, they were unwilling and unable to use the predominantly metal gifts, so the gifts began piling up and the druids worried about this stash being discovered and them being imprisoned for theft. Kersee was on the lookout for rebels in need of metal to smelt down for armor or weapons, with the eventual hope of there being a revolution against the kingdom that ruled over the lands.

A while back, I ran a game of Pathfinder 1e for a group of friends, and quickly learned that my GM-style for that group was focused around introducing strange characters here and there as ways to make plot hooks and to keep stories moving forward. I would write down bits that I thought of here and there like "druid with bagworm familiar" or "druids with metal gifts from magpies" and then pull from that list whenever I needed something to happen in the game.

The group didn't end up going after the hook that Kersee introduced because they didn't trust the group wasn't a bunch of narcs after talking with them for a bit, but it was still one of the more memorable sessions we had in that game.


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