gretchenleigh

middle-aged multimedia queer

Gretchen
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software engineer @ Internet Archive
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Hollow Knight Review
★★★★★
★★★★★

on

I finally finished this one after putting a few hours into it a couple years back. It's an extremely well-crafted side-scrolling Dark Souls that everyone thinks is a Metroidvania.

The combat is excellent and a high point of the game. Later boss encounters in particular are some of the most satisfying times I've had with an action game in a while. Traversal is equally enjoyable after unlocking a few abilities and wonderfully fluid in last quarter or so once you pick up the last big ones.

A few things brought this one down for me a little below where a lot of other folks place it. While the art style and aesthetics did frequently win me over, too much of the game is draped in drab color palettes and minimal musical accompaniment. Even more unfortunately, the duller areas in the game are mostly grouped towards the beginning, which is an interminable slog that put me off the game until I finally built up the willpower to break through. But I'm glad I finally did, because the back half has some fantastic bits.

I didn't do the vast majority of the optional content. It's possible that I might revisit it at some point and revise my rating if there's a lot of worthwhile stuff there. As things currently stand, it's a pretty dang good game, but I'm having a lot of trouble understanding why anyone would put this above SotN.

Reviewed on Apr 08, 2024


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in reply to @gretchenleigh's post:

It's an extremely well-crafted side-scrolling Dark Souls that everyone thinks is a Metroidvania.

I was just discussing this with some friends recently, how my main problem was just how intensely Dark Souls it felt, and how I wished it was more Metroidvania-y! One of them disagreed with me, but I think their read on what makes something like Dark Souls was very narrow and mechanical, when this game overwhelmingly has vibes of DS imo.

Your review pretty much sums up my experience with the game and my thoughts. I also thought it was a bit too long, and definitely didn't have the interest level to do all the optional stuff.

the dark blue boring moody mess of the early areas mirrors bloodborne's beginning too

collection of weird somber NPCs

exploring a decaying world

some kind of mysteriously confusing and sinister final boss who you never met and didn't discuss beforehand

and yeah mechanically very much more confusing about "where should i go next", similar to my first playthru of Dark Souls 1 (which i gave up because i went toward Pinwheel super early and got bodied)

the optional content, in my experience, is pure suffering

this is a game that wears its Soulsborne influences on its sleeve but i think it takes the wrong thing away from it, like, "more hard = more gud," and i speak as someone who's beaten all the main From Software Soulsbornes at least once (with the exception of DS2, which i have not NG+'d) and am a sizable way through Elden Ring; rarely do these games require the level of perfect play the high-end fights in Hollow Knight demand regularly

frankly, i think it's asinine that the optional fights typically take multiple points off your health bar with each hit