gretchenleigh

middle-aged multimedia queer

Gretchen
The PlayStation Experiment | Game Mag Print Ads | Rando Chrontendo
software engineer @ Internet Archive
anarcho-left
trans lesbian πŸ³οΈβ€πŸŒˆπŸ³οΈβ€βš§οΈ


Fel-Temp-Reparatio
@Fel-Temp-Reparatio

Super Albatross was the first sports game ever to come out on a CD-ROM, and it sucks shit. Rather than the usual three button press swing mechanic, you hold down the button and release, with more power the longer you hold it. But it's really unclear how much power you're putting in. And I think it's more accurate if you do release the button rather than just keeping it held down, but the feedback is so bad that I honestly can't tell for certain. In story mode, you instantly game over if you fall behind one hole, though it at least does let you continue at the beginning of the match with your last opponent. But due to the awkward, imprecise gameplay, winning usually means lucking out and getting a match where the CPU gets caught in a tree for a few swings.

But it's not all misery. If you're playing this, you're playing it for that story mode. The fully voiced anime cut scenes of the over the top and nonsensical plot are just a delight. It's a good thing there's a cheat code to just watch them so that you don't have to put up with everything else on the disk.


gretchenleigh
@gretchenleigh

The other two were Valis II (the PCE/TGCD version specifically, not the computer one) and Last Alert. It's really obvious that it uses the same engine for visual scenes (down to the same green background color used by Valis II) and also that this is the one that they really didn't give a shit about.

These all came out over around a six month period in 1989 and share quite a bit of staff.


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