Hello each and all, and welcome to this first edition of Cohost Draws!
The gist of this art jam series is very simple. Every participant starts with the same theme, that they bring to life in the artistic medium of their choice. All the entries are then collected in one big chost at the end for everyone to enjoy -- that's what you're reading right now! And all skill levels are welcome!
... So, how was that introduction? Not too dry, I hope?
Ah, sorry, it's just that the theme for this first edition has me feeling all self-conscious! It's Love at Second Sight, you see, an opportunity to talk about the things we love, but maybe did not give the best first impression. If with time, we change, and we're able to welcome experiences into our lives that we couldn't before... If it expands our boundaries, even just a little... There's something beautiful about it, wouldn't you agree?
But I've kept you hanging long enough! Without further ado, here are the entries for this first edition!

fighting games! one of my first impressions of fighting games was a friend showing me MK and for me at the time it looked like a press anything game without much thinking and i disliked it. But eventually, some day i spent some more time to learn about it and i really liked how they play =)! (it did take me a few years to give it a real chance though ushaus)
so here is ryu doing the fingers heart pose :p

The first time I had coffee was at a school cafeteria, hoping it would give me some energy. It was a long coffee and I hated it, I thought it tasted like liquid wood. I added a ton of sugar to pass it. Then I tried some cappuccino, latte etc. usually from distributors for similar reasons and grew to like it.
But ultimately I'm an espresso/short coffee person. "Black as midnight on a moonless night" is how I like it best, not to say that I won't pair it with a sweet treat...

My entry is a drawing from memory of my cat, Minerva. But it's inspired by my experience of cats in general. When I was young, my first interactions with cats ALWAYS went poorly. I'd end up being hissed at or scratched up. So I really disliked cats, and thought they just weren't for me. As I got older, I came to really love cats! My own fluff ball, Minnie, is a bundle of nerves and anxiety and I love her dearly.

i LOVE furbies! i didn't always love them, though: i thought they were pretty creepy until long furby became popular on tumblr around 2018! it was a gateway drug, i ended up finding ALL furbies cute eventually, and here we are today! the furby pictured is my dream furby, the purple stripes furby baby... they're pretty rare, unfortunately >_>

I was afraid of hospitals as a kid. Now I'm not afraid of them and medicine and biology are cool.

Here's a quick timeline of my time with Yakuza 0. I got first in-game trophy in January 2017. I finished chapter 2 in September 2019, almost three years later, and then it took a month to fully finish it. Not giving it enough of a chance the first time around is one of my greatest failings.
But see, the series has fairly railroaded openings, which restrict what you can and can't do until a fair few hours into the game. There's this tantalizing open-world in front of you, but SEGA says "no, finish your veggies first". And that was enough to lose my interest the first time around.
Somewhere out there, Kiryu's still here, alone in a phone booth in Kamurocho, waiting for his next command...

My love at second sight is color and the way I dress myself. Without getting too personal: I used to not care much about color and would wear rather drab clothes. I was not a generally happy person back then. One day many years ago my wife pushed me to put something a bit more interesting on and I kinda liked it.
Since then I've been becoming more and more conscious about what I wear and the colors I surround myself with. I consider it a big factor in becoming a more fulfilled and happier person. This drawing is the closest I could get to my usual color palette (Turquoise, light blues, greens, yellows) with the colored pencils I have.

I don’t think I hated FFIV when I first played it, but I did find it frustrating. I didn’t like the fact that it kept switching around my party and throwing in weird stuff, like the cave that weakens metal equipment. As time went on though, I started appreciating what it was going for. FFIV is less an RPg and more of an rpG. It’s constantly throwing challenges at you because it wants you to explore its mechanics and come up with new strategies, and it does it in a way I don’t think a final fantasy has really replicated until XIII.
Also, I think Cecil’s paladin arc has really resonated with me as the years go by. I don’t play much western RPGs, but from the way my friends talk about the Paladin, it seems like a tenuous thing. Being a paladin requires you to be static, and any deviation from your code is a failure. In FFIV though, being a paladin is about change: it’s the call to a journey to do better, and it’s never too late to answer that call. I find that to be much more compelling.

I wanted to quit Twitter, and migrate somewhere else since I also abandoned Reddit. I was looking at a bunch of Mastodon instances and other alternatives, I really disliked the fact that Cohost wasn't like, integrated with the Mastodon protocol for confederation thingy, dunno what they call it.
After a few days of not finding an instance I felt 100% comfortable joining, and not having the energy or money to host my own, I came back here and decided to sign up. I've been loving it ever since.

The classes Samurai and Black Mage in FFXIV. - Featuring my two characters Mariah Feliformia, and Sabrina Vishwar respectively! Every one of Samurai's skills, buffs, and terms are japanese words. Thematically this makes sense, but reading tool tips or online guides without visual images is like trying to make sense of Rockwell Automation's Retro Encabulator.
Black Mage... The director YoshiP's favorite class. It is a difficult class to use, and anyone who has played it can tell you starts off VERY clunky and weak. But: 'It gets better!'
When I started getting every class up to Lv80 on Mariah, and grinded these classes up, they finally clicked. Everything just made sense! I started to love the classes. So much so that I didn't stop at 80, I went straight to 90 and they are both what I consider my 'Main Class'!

My first encounter with the MILGRAM project was when I saw a chart of After Pain in Rhythm Doctor, but I didn't give the song a close look until many months later. I'm glad I did, though, as it's probably the piece of media I think about the most these days. Muu remains one of my favorite prisoners, though I can't say with confidence that I'd forgive her anymore...

I didn't love the first Octopath Traveler. I enjoyed it enough to get maybe 75% of the way to completing it, decided I had my fill, and unceremoniously dropped it. To this day I have not gone back and finished the game, and to be honest I do not intend to.
I'm hoping Octopath Traveler 2 will be different. I was immediately charmed by the food-focused huntress Ochette and her antics. Time will tell if that is enough to see me through finishing the game. Either way, I'm enjoying my second dive into the world of the nonsensically named RPG series. I don't know if I'd call it "love" at second sight, but maybe admiration will do.

This is based on my recollection of how my first son looked the day he was born. Newborn babies are not that cute and looking after them is a big life change, so it was love at 2nd, or maybe 3rd or 4th, sight. He is an amazing 7yo now.

Sky: Children of the Light's Dark Dragons. For ages, I hated going near them. All of the horror aspects of their design (wiggling insect legs, terrible noises, singleminded pursuit) freaked me out... probably as intended. But I've had lots of reasons to just stop and watch them... and I love them now. They're funny and cute, I swear.

I first bought Mirror's edge a decade ago (yikes...really?) and while I always thought it was neat, I could never get beyond the first couple levels without getting frustrated and abandoning it. Last month I reinstalled it again on my Steam Deck and this time I couldn't put it down. I played the whole thing in a single day and enjoyed every wall jumping, somersaulting, cop punching second of it.
Ten years ago I had a much more mainstream view of games, but now, as I've branched out (and worked in the industry), I think I have a much greater appreciation for the strong artistic vision and unique ideas the developers managed to fit into such an obviously constrained game. It's a game that a ten-year-younger-me brushed off for not being like its peers, but current-me loves for the exact same reason.
And that's all we've got! THANKS SO MUCH for everyone who participated in this first edition of Cohost Draws, you're all awesome!!
If you have stories to share that would fit the theme, I would love to hear them 



