hit the credits for beating Level 6 of every quest! still got the other levels to check out, of course...
what a fun time. each dive really does feel like a highly compressed pocket dungeon crawl. it's a lot of fun to think around enemy movement and the quirks of turn processing to pick your fights well, and sometimes just pray the numbers are coming up Milhouse if you've misjudged. item management becomes everything when your eight slots of pocket space is all you have to get an edge on the perils. it gets tough, but never in a way that leaves behind that lunch-break adventure session scope.
Void Stranger really is just a massively expanded non-randomly-generated love letter to this... if you play this you will know where VS got so much of it from and everything will come together
what i'm saying is: great little game. highly recommended
