
what's up, gull and such here, recent "wait there's more than one of us" realizers. whoops!
still giant robot fans, still pmd: explorers enthusiasts. imagine we are wearing a big button that says "ask us about Void Stranger". you should play all the games we like right now. the media backlog continues to grow ever further, and finally fucking continuing Initial D slips further and further out of reach.....
Never forget that you can pick up the exit with your rod. It will save your life countless times.
Don't ask how I know.
When exploring a room with a fully intact floor, it's easy to forget you can always create a hole to clear out any clutter that might get in your way.
Don't ask how I know.
The void will often present to you a path to the exit that seems valid at first glance but is actually impossible to take. Never take a potential solution for granted. Explore all possibilities.
Don't ask how I know.
Navigating the void is burdensome and can quickly take its toll. Sleeplessness hinders your faculties. Frustration will only ever lead you down the path of despair. When the way forward seems impossible to reach, find a cozy corner to take a nap in and try again later.
Don't ask how I know.
A pattern of three floor tiles aligned together can carry you any distance through the void along that line.
Don't ask how I know.
Five tiles in a formation resembling a lowercase b can carry you any distance and any direction through the void.
Don't ask how I know.
When tricking a monster into falling through the void, slam a tile on them. It makes a very satisfying sound. It's the small joys in life that keeps us sane while going through hardships.
Don't ask how I know.
Monsters may appear to move at the same time you do, but in actuality your actions happen first, everything and everyone else acts second. If your next step carries you to the exit, you will be safe no matter the circumstances.
Don't ask how I know
The void is treacherous. One wrong move can lead to death. It's important to think before acting. If you have trouble imagining the consequences of your actions with your mind's eye, right click your fingers together twice within your window to the void. Drawing the path I want to take helps me realize where it might fall apart.
Don't ask how I know.
When two beings step on the same tile simultaneously, the force of their collision vaporizes them into oblivion.
Don't ask how I know.
Do not trust glass floor tiles with your life unless you have no other choice. It's generally safer to break them and use locomotion techniques to get yourself to the exit with solid tiles. Don't ask how I know.
In many circumstances it's important to desynchronize yourself from monster movement by doing an action that spends a turn without moving, such as punching a wall.
Don't ask how I know.
as an empath I actually find it really difficult to live in Omelas and I don't think we acknowledge this enough
🎇 **Beta 9 of NetBattlers, the unofficial MegaMan Battle Network roleplaying game, is released! Get it here: ** Google Drive
NetBattlers is a tabletop roleplaying game meant to emulate the experience of Capcom’s Mega Man Battle Network series. NetBattlers seeks to create a rules-light gateway to roleplaying in MMBN’s world. Instead of emulating the nuts and bolts of the games, NetBattlers focuses on creating concise, flexible rules and letting players focus on the fantasy first.
📝 Update Highlights
💬 If you want to stay up-to-date on the latest version, find other people to play with, and talk about all things NetBattlers, join the Discord server here: https://discord.gg/KfhWxpe