goatgame update: doing playtests has revealed two major issues with the current direction of the game. one of them is something i think i've found a solution for, and though it'll take some major restructuring of the game's plot, i'm really excited by the direction it's opening up. the other is a UI thing caused by the fundamental issue of goats being quadrupedal
i'm now at the point where i feel confident that i'm capable of completing this game, btw. i'll be making an announcement of What It Actually Is once i have some materials together. there's still a long road before it's actually in peoples' hands, but i feel incredibly confident about what it's going to become.
this game is gonna fuckin rule.