harlow

AAAAAAAAAAAAAH!!!!!!!

Known game developer, composer, and weirdo. Art enjoyer.
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Developer of "Tynk! and the Final Phonorecord". || Concept artist and sprite artist for "Beastieball".



It's absolutely nuts to me that Fortnite dropped its incomplete Rock Band game mode where you play the same daily five songs over and over and it's already on its second $20 Battle Pass without controller support.

The pricetag is staggering even from a company that charges $10 per skin. I have to assume both Fortnite Festival and Lego Fortnite are gasping for air rn having been simultaneously dropped as incomplete, unrewarding messes - in what way is charging a higher admission than you do for the game people actually play the right move? My assumption is that the cost of the music licensing is high and corporate wanted to offload that price onto the kids playing. Since all three games are obviously unfinished, their best reward is the play potential for Fortnite's main game mode, songs to play and cars to drive in Battle Royale.

They're mediocre service games inside a decent service game, Battle Royale will always eat their playerpool when it's one click away. I'm so baffled by it who is spending $20 for a chance to earn a (variant) skin of The Weeknd


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in reply to @harlow's post:

It has the same staying power as any of the shoddy Get-Free-XP games that Fortnite occasionally incentivizes visiting - Unreal Engine is a perfectly capable engine but something about the layer of Fortnite goop leaves a remarkable stink on all other games trying to live atop it like an anglerfish.