kinda psyched i got this username ngl


harry
@harry

GROVE is a stealth combat game for 2 players, sharing a single controller.

Both players are invisible while moving.

You must discern your own position and your enemy's based on environmental cues, then attack them with a melee strike.

But be careful. After attacking, you are visible and unable to attack for 2 seconds. Plan your attack well or be left vulnerable.

v0.3.7 is available to download now at https://truebug.itch.io/grove

This is my first game development project and I'm using Godot, which so far has been really friendly and fun to work in!
If you play the game or have any feedback do let me know!


punky-trans
@punky-trans

this looks incredibly fun! i use to play halo 3 with some friends and we would use a snow level and make ourselves permanently invisible and one shot kill and play sneaky assassins going around and tring to look for footprints or hear eachother walking, but shooting makes you briefly visible. it feels very similar to the spirit of this game!


harry
@harry

thanks so much!
yeah this definitely isn't a unique concept and i keep stumbling in games with a similar "you can't see yourself or your enemy" hooks (including two using an exact name i was tossing around (Blades of Grass))

its just quite a compelling idea and I'm excited to see you far i can take it!


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in reply to @harry's post:

i started with a course on gamedev.tv which i put on hold the moment i had the tools to get an extremely basic working prototype together. just jump in and start fucking around honestly!

returning to this comment after sleeping on it... my advice would be to get stuck in to any "intro to godot" course/series you like the look of and is available to you. then, once you have a working knowledge of how godot operates and have created some tiny little demos to get your bearings i would say take a look at Lukky's videos covering all the different nodes in godot. its not a deep dive but it will show you the kind of building blocks you have to play with (i had NO idea about how simple 2d lighting was before watching is 2d node overview vid) and then let the ideas flow from what you can achieve. if you see a node or system within godot that sparks an idea or looks fun, follow that.

then just keep googling and learning and making things so you understand more about the way gdscript works.

then keep making tiny little changes to whatever you're making and build up to something fun and interesting.

drop me a message if you have any specific questions! (but im still very very early in the learning process too)

This is a really thoughtful answer, thank you so much! Honestly, it’s probably mostly a matter of just acknowledging that it’s going to be a while before I can even consider the kind of complexity, let alone scale, I was managing in Unity, and I should affirmatively focus myself on smaller work for a while.

I might indeed take you up on the offer - excited to see more from you!

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