kinda psyched i got this username ngl


Grove is a combat game for 2 players sharing a single controller, you are both invisible while moving and you must use environmental context clues to tell where your opponents is and where YOU are.

Play GROVE here! - https://truebug.itch.io/grove

I've been away from GROVE dev for a little while (went on holiday to Japan and it was great!)
I haven't been able to make a ton of progress but I did want to put an update out before getting back to development and figuring out what's next for the project.

So here are the changes I've made since last I updated!

I've added a new map feature! It's tall grass that'll react to your movement and allow you to hide amongst it. If you're opponent isn't obversant, you may be able to ambush them!
a gif of a player moving among tall grass and being hidden underneath the blades

I've also bolstered the Random Map feature, allowing you to select which map features will be generated.
a menu, showing a map selection screen, a series of checkboxes have WATER, LEAVES, GRASS and MUD lables alongside

Want to fight among water and grass? You got it!
a top down view of a map, there is only water and grass on the arena

Leaves only?? Yep!
the same view as above but only with leaves on the ground

If you're a real freak you can even uncheck everything and have a true battle of wits in a Grove with absolutely nothing in it. Just you and your invisible opponent.
a view of the game arena with nothing on it but two players

The next steps for the project are refactoring some things to open up more customisation like player size and speed, as well as powerups/health drops that will force players to battle for certain parts of the map throughout the match.

At the moment, the only thing pushing players together is the need to attack, but missing an attack can be a little too punishing, so I need something else to force players to move into certain parts of the map or be able to predict their opponents movement a little better.

Four weeks off development has somewhat stalled my momentum, so I need to draw up a shortlist of things to work on, as well as figure out all the jank code I wrote before I went away.

But it feels good to be back at it!

Play GROVE here! - https://truebug.itch.io/grove


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