ive always loved PicoCAD but realizing i can use these gif exports to really efficiently make 8 directional sprites is revolutionary

GROVE is my 1v1 stealth action game about two invisible players hunting each other down.
0.3.7 is here, and writing all this out made me realise how many changes I've made! That's exciting!
The main changes this version brings are...
ADDITIONS
Pickups- There are now items in the game. At the moment they are limited to the Sword and the Gun
Invisibility Meter- No longer reveal immediately when standing still
UI - Adding more complex mechanics has forced me at last to add a UI
CHANGES
Better environmental effects
Player Sprite - the player is no longer a circular blob.
Roadmap
Thanks to some excellent play testers in my local FGC, I've realised that the game needs a lot of help with accessibility. My main two areas to focus on are Readability and Controls. Following that, I'll work on more Content.
Readability
Controls
Content