LOGIC [Medium:Failure] - That was the sound of your penis hitting the floor. Your dick just fell off.
COMPOSURE [Trivial:Success] - Do not look at it.
KIM KITSURAGI - He hasn't moved a single muscle. Not a micrometer. He hasn't turned to look at all.
DRAMA [Heroic:Failure] - You need to get his attention. Start Screaming. Now.
HORRIFIC NECKTIE - Chin up Bratan! It happens to one in five men your age! Or so I'm told!

for added context

GROVE is my 1v1 stealth action game about two invisible players hunting each other down.
0.3.7 is here, and writing all this out made me realise how many changes I've made! That's exciting!
The main changes this version brings are...
ADDITIONS
Pickups- There are now items in the game. At the moment they are limited to the Sword and the Gun
Invisibility Meter- No longer reveal immediately when standing still
UI - Adding more complex mechanics has forced me at last to add a UI
CHANGES
Better environmental effects
Player Sprite - the player is no longer a circular blob.
Roadmap
Thanks to some excellent play testers in my local FGC, I've realised that the game needs a lot of help with accessibility. My main two areas to focus on are Readability and Controls. Following that, I'll work on more Content.
Readability
Controls
Content
the nature of game development is that sometimes you will need to multiply a physics number by -1 to fix it. you won't know why. you can either agonize over it all day and still not know why, or just surf that sweet, sweet -1 wave into the sunset