I finished playing Hat World: New Testament last month. The drain of finishing a recorded 131 hours of RPG finally hit after the credits rolled, so I decided to wait a bit before making a big old post about it.
...But now that some time has passed I don't even know what to really say. I'm a bit overloaded on feelings for this game. I'd forgotten just what it was like to go through something so isolated from modern expectations of quality or popularity, just a good-ass story with hilarious characters and gameplay that I hesitate to call traditionally "engaging" so much as it was just... a lot of fun.
But that's why I'm not sure I can give it a sterling review on a standard Game Reviewer scale, because I think my enjoyment of it isn't measurable by those qualities. And it wasn't even that it was the deepest, most raw mindboggling experience either. I just found myself in love with the solid aesthetic and attitude it had toward being itself through to the end. But even then I feel like I'm overembellishing, because I would also understand if someone would handwave it as a middle-of-the-road RPG experience if it didn't click in just the same way.
So this isn't a review. This is a stream of consciousness oversharing post from someone with no outlet.
Fair warning: this post is naturally going to be full of spoilers through 100% completion of the game! If you haven't played it, go download the fan-translation for free yourself!!
In the spirit of Too Much Information, I'm going to start with numbers that mean nothing to anyone!
Prim hates all these godforsaken stat-filled shitholes! Don't bring her here ever again!
Anyway there are two factors at play here, the most obvious being how brainrotted I was to the plot as I got deeper, but the other is story depth. I went into this assuming it would be a shallow but fun time, a simple romp through a fantasy land featuring girls with funny hats.
Being a Touhou fan you'd think I wouldn't make this exact same mistake twice
I had a lot of thoughts throughout about the order of the routes and how it might affect your understanding of the story and reaction to each plot reveal. Shiki's had such a huge impact with no other information, and the end of the route becoming a near-horror dark glimpse at reality with a twist of hope was the perfect first impression, even in full hindsight. But if I played it after more of the other routes, I would have been gripped by intrigue instead having waited longer to understand Shiki's (and Tsubame's) informed perspective of the world, similar to Natalie.
Chocolat had my favorite commentary in every route btw
girl u 2
oh you're very welcome
It's just a little embarrassing, isn't it?
Lines like this always make me wonder what the original text said. Hats don't have noses, silly.
And this is what I mean by the experience being so itself...! A game regulated by a regular dev team to be sold and judged by a normal curve of reviews wouldn't just ignore this kind of incongruency when it very clearly gives you a choice meant to be equal right in the beginning! It's "imbalanced", but because of that it's "unexpected" in an unconventional way when you finally hit those points in each route that give it its unique flavor, and it's not even done with that until the finale of the game!
A 20 hour experience* that follows another 100 hours* that hits an even more complete resolution for all 6+ of the stories that already had endings!!
*these numbers based on personal experience
GHGFHGhh. Okay sorry. Normal again.
I think the way her route plays out was much more dry, but this also felt intentional. Janice herself had little to say, and almost no ulterior motive compared to the twists and turns the others had. But that made it even more effective when she would bluntly state to each of the others that their time had come, and that they should fight for their life.
Really I think she had more to say to others than anyone else, despite that.
THIS time you are ;)b
Okay. Deep breaths. This isn't even the half of it.

Yoko's emphasis as the most normal of the girls, possibly even more ordinary than the common side characters you get in every route, is such understated themeing. When you first play the game, she fits a stereotypical isekai character trope, someone special by virtue of being normal, and it really seems that way - only for it to turn that expectation on its head to reveal that not only is EVERYONE an isekai character, she is perhaps the MOST ORDINARY of all of them...
I half expected this to lead into an even harder boss encounter than before as a result
weh...
Other aspects like needing someone with a hat to get around in the story, not having the safety of a home to retreat to, and actually starting without any hat powers at all bring out the mechanics of the entire game system to the forefront even more than the first time I played. Remixed encounters prevented it from being just an all-routes speedrun even with the jacked up New Game+ strength, like the cafe gang confronting Mel early or Mauricia dragging in Double Jeopardy out of nowhere with no preparation allowed. And because of the chaos introduced to the story from the get-go, I had no idea what to even expect next the whole time, but it was woven together so masterfully in a way that I could actually feel it in the gameplay itself.
It was also messy in a way that would probably be unforgiveable to someone that insists on consistent design, because the bosses really didn't have scaling with the route in mind! Right after fighting Matryoshka at what was undeniably her full strength, you get to fight... the World of Law's first boss, at its regular strength. Hell, you don't even get to another final boss level encounter for... hang on.
law 1, life 1 & 2, violetta, min-min, dreams 1 & 2, cafe gang, jacou (violence), law 2 & 3, battle 1 & 2, time 1 & 2, shiki...
And maybe it was this long run of nothing but PLOT, PLOT, PLOT until the interstice in time that made finally slowing down (haha get it) feel like a jenga tower of pent-up stress relieved all at once. I was so happy in this moment that I had picked Shiki first, dozens of hours of gameplay and several months of real life time ago. First impressions are key, and since the very beginning I had considered Shiki to be Yoko's natural pair among the 6 main characters - although Mel fits the bill quite obviously, too. And Janice comes a solid third, either way. What was I talking about?
sry
And right! When! Everything feels most vulnerable!
Who the FUCK are you?!
I kept passing by this image when scrolling my screenshots and it's what made me make that dumb edit of Natalie over the math lady meme in the first image under the cut. A joke literally made for at least One person
In hindsight, yes, it was the size of just two final boss encounters. In fact I kind of already went through that, sort of - Clock Girl was immediately followed by the Infinitely Self-Replicating Machines. But the weight of that was necessity, and controlled urgency as Yoko knew how it would resolve from the start. Despite her precognizance, the urgency of the Self Eaters was fully retained by pairing it with Violetta's life threatening situation, Natalie's desperation, and the split party plan forcing Janice to fend for herself in what I had already remembered as a brutal final encounter.
I have already gone on and on and on about Just this part of the story and I feel like maybe that's enough. Everything that followed was relief, much-wanted fanservice (Frederica boss fight!! Mono gets a happy ending!! Serviata talk sprite?? Past Melissa??), and a determination to finish everything in a very, very satisfying conclusion.
I just loved this whole experience so much but find it hard to even talk about it without spoiling anything. I started it on a whim in the first place, and I think that's the best way to have done so, but that makes it doubly hard to sell its appeal to my friends. Maybe that's fine, though. If it's made only for people who just like that niche of playing a low budget JRPG and get what they expected returned tenfold, I'm sure they have already found it, or will find it if it's meant to be, as I did. I'm looking forward to anything else the dev, Enu, puts out, but I understand this might have just been a flash-in-the-pan 10-years-in-the-making sort of project. But I'm just glad it happened and I was able to play it.

If you, dear reader, made it this far, I take solace in the fact that your brain rot is even worse than mine for reading me gush about it for hundreds of words. Thanks for the reassurance!