Crystal Slaves is something I've been working on since 2016, on and off. It's a proc-gen dungeon crawler where you work in a crystal mine and are trying to escape by talking to NPCs, keeping them alive between dungeon runs, and bringing up enough crystal each day to meet the ever growing quota. It's nearly done I just need to finish some things and cut a build and verify it works.
Ground Affects is a future title where you fly a Ground Effects Craft and smuggle cargo. Think Euro Truck Simulator meets Wipeout with a lot of dialog and characters. I have only made the prototype of it but I'm eager to start work on it after Crystal Slaves is out.
Due to the nature of the agreement I really couldn't talk about them publicly or cover development in detail, and now I can so it feels pretty good. I just now got the release notice (a full 90 days after I sent them it).