hellojed

Vermin Supreme

  • he/him

Practicing Homosexual



Really bothered that in a game scene there's no way to really get arbitrary references to other game objects unless you store a big table of them, then do a linear search. In unity it uses a breadth first search of the game's scene tree. There really isn't a way around this since references break easily between game state changes and initialization, or unless you keep everything around at all times in a mega game object, or series of mega game objects. There's probably smarter ways to do this, however, even in professional settings I'm often using a Gameobject.Find equivalent to get things done.


You must log in to comment.
Pinned Tags