n̛̠̫̪̰̜̗̭͇̊͂̋́̒̾̐ͯ̈́̓̑͛̉͒͡ͅͅỉ̷̷̴ͦͦ̇̋̈ͪͣ̽ͥ̽͗̔ͨ̎̚҉̣̝̘̺͚̥̱̜̹̪͎̣̱̳̠̰ͅh̎ͧ͐͐̑̆̃̈́̀̌͛̏͒ͣ̾̓͟҉̡̘̥͖̺͓̫̬͕̕i̷̢͍̫̫̩̮̖̥̫̣̦̯̖̰̼̟͚̎̇̎ͩ͛̉̓̑̾̒ͧ̈́̍ͨͩ̓ͤ́̕͡͞l̵̷̡̯̼͈̯̥͖͈̪̻͚̙̭̘̻̣͙̠͂ͫ̃̈́̚ ̩̙̥ͭ̋̇̌̂͐ͮ͐̓ͮ͢͞t̸̸̢̻̤̣̬̗͚̜͇̼͈͍̥͍͎̟̤͖ͭ̒͆̌͢͠i̶̴̞̣̫̹̥̥͎͉̱̖̦ͧ̊͊̄̊͋ͭ̀͜m̨͚̟͖̻̮̖̞͙̣̠͖̦̉̽̃ͬͯͣ͐͆͌͐̿̃̋̃̇ͫ̚ę̃ͬͧ̄̇͑ͥ̋̓̿̂̐͘͠҉̵͕͓̳̤̻̖̳̞̦̳͎̙̰̱̣̱͇n͈̜̦̣͉͓̗̓̍ͮ̇̎͜͟d̠̝̲̹̠̰̞͎̘̖̮̹͗̃̅̄̀͢͡͡ͅṷ̷̧̮̫̬͔̽͛ͧͥͧ̈́̎̒̋͊m̏̃ͥ̓̌͌̓̃́͒͏҉̺̬̞̪̝̰̯͓̱͈̘̥̞͙̮̦ͅ



posts from @hellscape tagged #nd

also:

Apparently I was right. Nancy Drew: The Final Scene was indeed rushed to production. Apparently HeR Interactive hit some financial hot water and decided to make two games per year to increase revenue. The Final Scene was the first game made after this decision. It was made on very short notice, and apparently the plot differs a lot from what HeR actually wanted it to be. Makes since. I mean, there’s not even a welcome audio clip, and tbh the plot was kinda weak.



The plot of Nancy Drew: Treasure in the Royal Tower sounds like a dream vacation. I mean, you’re snowed in at a massive stone castle where you’re one of only 3 guests, 5 people total. There’s literally a blizzard right outside your window. In any other building you’d be terrified and anxious, not in a big stone castle. You can go down to the lobby and sit by the crackling fire, no other guests around, the snowy winds whistling just outside the window. You couldn’t go anywhere else, even if you wanted to, so you might as well just sit back and relax for the next few days. Ugh. What a dream.