highimpactsex

blogger and game dev

no more social media. i make text games that are poorly rated in game jams and talk about cool niche stuff.


started playing spacechem to destress(?) over what happened yesterday and this might be one of the most interesting games ever made

(context: i've played other zachtronics games before)

i probably credit zachtronics games as making programming less scary at least...

it's definitely a major step into why i'm doing game design atm


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in reply to @highimpactsex's post:

i get why he moved away from such intimidating restrictions in the later games, but there's still something about the process of deciding what the puzzle is in spacechem that's really fascinating. it's really easy to come up with impossible ideas. i also love the multi-reactor stuff, nothing ever felt like that again.