highimpactsex

blogger and game dev

no more social media. i make text games that are poorly rated in game jams and talk about cool niche stuff.


  • after realizing the game is about using overpowered jank against the bosses’ overpowered jank, i think the game is kinda fun.
  • but it also means the balance is very strange. the latest boss i have requires me to reassemble the mech for better boosts because, even if i understand the pattern (i sure don’t for the second phase), i have to understand what’s lacking in my build.
  • the game is more about solving your mech, which is the problem. the bosses or you aren’t the issue; you just haven’t outfitted the mech properly. part of the fun is the mech roleplaying and seeing how different types of ammo drain enemy shields and health. and i think this can be a sticking issue for many people who don’t like experimenting with different builds.
  • personally, i’m fine with this especially since game overs let you assemble. but the annoying part for me is that i usually forget to shop lol.
  • unlike Elden Ring, the game isn’t inspiring to me to play the earlier Armored Core games. i feel quite satisfied playing this game and calling it a day instead of going through the series.
  • i do wonder if i’d like the game more if it retained the debt stuff. atm i just think of money as “i need to unlock weapons” and not as my lifeline, which could be more interesting and tough. i know that the earlier Armored Core games have this macroprogression with how the player must balance money, expenses like ammo, and new weapon upgrades lest they fuck themselves in the long term. sounds funner than “farm missions because weapons are expensive as shit”, which thankfully i haven’t done too much yet.
  • this game gets pretty rough on the wrists for me. the controls are awkward. i find myself rarely using expansions because it feels like i need to use claw grip or something.
  • i also think the lack of human characters on-screen is making it hard for me to care about the interesting setting. do recognize it’s a skill issue on my part and it’s clearly stylistically interesting.
  • if i randomly decide to drop the game, i’m honestly satisfied with what i’ve seen. a friend gifted the game for me and so, i don’t feel compelled to finish it to make my money’s worth. i can see people being annoyed that they bought what’s essentially a pricey ps2 game in the age of ps5s. i wonder if i’d be like that, but then again, i was familiar with some mech games like VirtuaOn.
  • but it is also this familiarity that makes me go “hmm, i’m not playing something new, am i?” it doesn’t inspire me to look for more stuff like it because what i want is new, weird stuff.
  • Armored Core 6 in that sense is okay because all it’s doing is making me revisit the PS2 era and i already play those games lol. i want something new and weird, not another PS2 game.
  • i just think “is this it?” all the time lol. from the base gameplay loop to bosses.
  • this game evokes a strange feeling within me. i like the game, but also i have intense deja vu. i feel like i’m back in high school again. it’s definitely the most charming part of the game for me.
  • but i have a hard time going “this game is great”. it’s just “fun”. maybe, i am actually brain poisoned by current aaa games or indie game expectations or that i am too enthused with whatever is novel in game design that returning to actual old-school roots is like “yeah, this was neat. sure want something more than mecha roleplaying”.
  • i also think the mechas i want to roleplay are just robots with samurai blades and i don’t really care for guns and artillery lmao.
  • from soft, make mecha sekiro. thanks.

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