highimpactsex

blogger and game dev

no more social media. i make text games that are poorly rated in game jams and talk about cool niche stuff.


i’d like someone with shmup and puzzle design knowledge to one day write about how void stranger translates shmup mechanics to puzzle design.

the way the looping and routing works in shmup is done so well in vs and i think that’s why vs is so unique as a game.


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