Thank you for everything, Cohost.


NeonNoble
@NeonNoble

end of the round you get stuck, you sink 1 level. THEN, after next movement, you make a roll to get out. BUT IT'S ALREADY TAKING THE SUNK LEVEL INTO EFFECT, SO YOU HAVE A WHOLE +6 TO THE ROLL. IT'S LIKE A ROLL OF 9+ BY DEFAULT!!!

AND THEN YOU SINK ANOTHER LEVEL AND MOST MECHS AREN'T TALL ENOUGH SO THEN THEY GET FULLY CONSUMED AND DIE IMMEDIATELY


spacecadetglow
@spacecadetglow

All the terrain rules in battletech are basically just "the ground hates you and so does water"


JcDent
@JcDent

Poor Locust, thought of asphalt and died


feybeasts
@feybeasts

And yeah, perfect example right there. Oh no, you slipped and fell, better roll for the knockdown- ope, your ammo rack exploded and hit your reactor, which went critical, you died.

House Rules are your Friend here


Zarpaulus
@Zarpaulus

I thought mechs had jump jets or something?


NeonNoble
@NeonNoble

neither does having hand actuators for grabbing. or a chain whip to use as a tow cable



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