every time someone complains that vanilla minecraft isnt adding 500000 features that exist in mods i want to explode
i cannot overstate how much i would NOT want to play minecraft if they added 500 new biomes all at once
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every time someone complains that vanilla minecraft isnt adding 500000 features that exist in mods i want to explode
i cannot overstate how much i would NOT want to play minecraft if they added 500 new biomes all at once
all these scene cliffs and hills are GARBAGE for building on I don't care if it's the prettiest biome in the world if I can't PLAY on it
This exact logic went into the Farlan modpack when we were discussing what biome-adder mod to pick! There was one I was interested in that wiser, more survival-mode experienced players than me very swiftly flagged as "ok but how are we going to traverse these beautiful cliffs. How do you get across the caldera without falling in lava. This looks so cool but THE VERTICALITY!! NO!!!" and they were so right for it. We used BOP for the billionth time and that was fine because BOP isn't fucked up wall to wall with cliffs and hills inspired by Extreme Hills mode.
"mods have been doing this for years" is such a flimsy reasoning for expecting something from a game
Yeah I'm kind of... like, of course sometimes there's a mod thing I like so much and think is universal enough that they could put it in vanilla. A very explicable impulse. But honestly, I think the "well I always want it and mod for it ERGO it should be added to vanilla" is not only illogical, I think it kind of misses the entire value of the modding ecosystem!
Or in shorter words, guys, they don't gotta add you ten blarmillion modpack features to vanilla, because if you want to play with those ten blarmillion features you have the modpack!
The "it's in modded therefore" is so often phrased as a like, accusation that the vanilla devs are being lazy, when I see it, too?
Like... just because a mod team can crank out 50 biomes and 200 building blocks a minute doesn't mean it's that simple to add the same to vanilla? Or that the only reason they aren't doing it is because they're lazy?
(For starters mods don't have to balance for performance - modded minecraft will always perform worse just by its nature, big modpacks these days use tons of optimisation mods, and they still expect you to have 6GB RAM assigned minimum to play some of them!)
(For seconds many mods conflict like crazy to the point theres ALSO mods to assist specifically with that too!! People making a single mod aren't balancing it and testing it against everything else ever while also trying to future proof it. And mods get way more leeway than vanilla in terms of number of bugs and time spent patching said bugs!)
I could ramble for another twenty years but like.... IDK, they're just such different environments that it drives me batty when people conflate them (or use the one to insult the other.)