• she/her

@imhkr on twitter

late 30s trans girl

Video Games, Retro tech,

anime and tokusatsu nerd

behind the scenes @cathoderaydude

FFXIV Daria Imhkr@Ultros
FFXI Imhkr@bahamut

Art by @dataerase

Abandoned
https://bsky.app/profile/imhkr.bsky.social


gamedeveloper
@gamedeveloper

"Why has this clunky name stuck around so long?"

In this new featured blog post, game designer Robert Green playfully dissects the popular term, why we use it, and what terms might better suffice. Is it time to move on? Would a name that reflects the genre's basis in "unlocking worlds" be a better descriptor?

Read the full blog over at Game Developer.

Submit your blog to Game Developer here: https://reg.gdconf.com/blog-submission.


MOOMANiBE
@MOOMANiBE

language evolves because people Understand it; any brute-force attempt to simply Invent a new term will only work if you have the power to shove it into the popular consciousness. Which is to say: release a really popular game that popularizes the term, or be a huge youtuber and be incessant about it, etc. AND be lucky and solid in your word choices

posting a blog to try and convince people to stop using an inaccurate term has roughly a 0% success rate in comparison


Chicanery
@Chicanery
This page's posts are visible only to users who are logged in.

You must log in to comment.

in reply to @MOOMANiBE's post:

won't stop me from replacing dumb genre names in my head with things that make sense: e.g. replacing "jrpg" with "experience point game/xpg" because of how divorced games of that type are from the actual concept of roleplaying (read: making decisions that actually affect the course of the game in some meaningful way), instead fixating on the numbers game of boosting your character's stats via level grinding to get past meat wall enemies and thus progress the extremely linear story

Even as someone who agrees with the core argument - I don't like terms that are based in required knowledge to make sense and the series that inspired the term barely get made anymore - even when I try to use other terms like action exploration or search action I often fall back on Metroidvania cause it's what people understand.

tightly-descriptivist approaches to genre names always seem to be slightly mistaking why genre names exist and how they're formed -- there are few (arguably none) that accurately and comprehensively describe the games they belong to in isolation, because for the most part genre is necessarily used in context with other works. the word itself could be absolutely anything, because all the word really means is that there's a point of commonality between this game and another one.

trying to push for a more precise name in a genre feels to me like all those forum discussions where people work to distill the definition of something like 'role-playing game' into something self-sufficient and universally applicable. (similarly I think this article's attempts to find the floating points of commonality within the genre and extract them from their context are doomed, though I also shouldn't ascribe too much intensity to this article to begin with.)

Oh yeah absolutely, even more-descriptive genre names don't exist/make sense without context. A "point-and-click adventure game" has a pretty specific meaning, but one could also argue that something like Warcraft is a game you primarily play by pointing and clicking, and in which you progress through an adventure story. Or that Overwatch is a game you play in real-time and which involves some kind of strategic decisions, and is therefore an RTS. Genres are shaped by how people talk about them and how the world within them evolve, and so are their names, and arguing about the names based only on the independent definitions of their constituent words feels futile at best and condescendingly pedantic at quest.

I think people get too obsessed with perfect terminology. A genre name doesn't need to perfectly capture the essence of the thing, it just needs to group a bunch of things together. If you try to make it too specific, it just ends up making more people angry about things not being categorized perfectly, which pushes people to make more generic art.

Arguing about the nature of a genre is such a silly, nitpicky thing, but arguing about the name of a genre is the maximum possible extreme of nitpickyness.