hootOS

HOOT_OS - V.30

Stryxnine Amity Pulsatrix
(30/🇨🇦/Saskatchewan)
NACRS Organizer
esports broadcast producer
plural, autistic, adhd
disability & queer activist
hobbyist archival researcher
bylines in Traxion.gg
loves @kadybat and @traumagotchi and @kaceydotme

57RYX9 DESIGN - Visual FX and Graphic Design North American Cohost Racing Series organizer & founder
Big Muddy Archive News


MSN Escargot
hootwheelz@escargot.chat

masklayer
@masklayer

I'm Trying [starting over w making him real in computer tool "blender" trying "pay way less attention to shape details and just have less polys" technique]


masklayer
@masklayer

maybe I'm going TOO low poly idk I might add some more. I don't know what I'm doing



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in reply to @masklayer's post:

in reply to @masklayer's post:

I tried it before and Kinda but also I do kind of want to aim for a pretty low poly count bc this is going to be a vrchat avatar and I want it to be quest compatible... and he has a kinda angular shape anyway, so I think I'm going to keep it more or less like this for now (and focus on making the texture look good later) and start with subdivide surface if I do need to increase polys to make it look better...? I guess? we'll see how far this goes