hootOS

HOOT_OS - V.30

Stryxnine Amity Pulsatrix
(30/🇨🇦/Saskatchewan)
NACRS Organizer
esports broadcast producer
plural, autistic, adhd
disability & queer activist
hobbyist archival researcher
bylines in Traxion.gg
loves @kadybat and @traumagotchi and @kaceydotme

57RYX9 DESIGN - Visual FX and Graphic Design North American Cohost Racing Series organizer & founder
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MSN Escargot
hootwheelz@escargot.chat

do any other Destiny 2 players notice how hostile the UI and level design is? like, it's not just me being stupid, right, like fundamentally brain-damaged or something? it's just bad design, right?

I keep getting lost during seasonal quests and strikes, I keep opening the wrong menu to access the Director/Loadout menus and sub-menus, I had to ask somebody how to compare weapon stats side-by-side because i knew that was a thing you could do when I first played the game about a year or two ago and listed the keybind for it but FOR SOME REASON just got rid of the keybind listing, I keep getting lost on what the game is asking me to do when world interaction (Press E to ______ type interactions) is required for progression, and like. i don't know.

I want to enjoy the game, and i do enjoy the game when I'm playing VanOps or Crucible or Gambit. I love the gameplay. but it feels like literally everything else is actively attempting to become a cognitohazard to me. am I just disabled, or is this turning into one of those games where you have to hand-hold new players to make them actually understand the game?!


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in reply to @hootOS's post:

Story progression in D2 from what I can tell has been "hand-hold-the-new-players-so-they-don't-get-scared-off" for a while now. Witch Queen was pretty good at making the story stuff make sense in-game (though not like amazing or anything), but everything before that is just real bewildering to come into without some youtube videos or a veteran friend to guide you.

I started playing right before season of the splicer and if my boyfriend didn't 'hand-hold' me through some of the beginning stuff, I probably never would have kept playing. I had to watch like a multiple hour long video before Witch Queen came out so I could even understand the lore up to that point. Now I'm addicted as hell and love running raids and stuff, but the new light experience ain't great I can vouch for that.

The seraph station stuff this season feels kinda overly obtuse. Like I guess they're going for 'secrets everywhere' but no one is going to actually go through and do them legit because the mission is so damn long (and not exactly easy either on legend). Speaking of legend seraph station.. those billion tracers shanks during the space walk section with absolutely no cover is just not good level design, I suppose if you're not going solo that section would be much easier, but weirdly with the scaling having a fireteam makes it harder than solo in certain sections.